Role

Product design

Company

Natural Cycles

Timeframe

Nov.22 - Jul.23

Team

Cross-functional

Growth design at Natural Cycles

Homepage of the Dutch Store's website on orange background
Cover for the Natural Cycles project. A screenshot of the Dashboard on a dark purple background.

Digital birth control


Natural Cycles is the first digital method birth control cleared by regulators both in the US and in Europe. The product is composed of both a mobile app & a hardware device (thermometer or wearable) in order to work.

What was our goal?

The main goal within the Growth team I was port of was to optimize the App and Web flows leading to signup, increase the customer base through a series of ab tests & design iterations and implement product packages as the number of hardware choices available would scale up.

Role & achievements

I came in as a Product designer with a focus on Growth. Being part of such a team, I approached projects with an experiment-driven process. With a series of design optimizations, during my first 6 months at Natural Cycles we:
Increased the amount of new paying users by 13%
Increased the conversion to registration by 10%
Increased the amount of users accessing the demo by 22%
In addition to this and, as I had joined a small team of Product Designers (PD), I took on a DesignOps role and laid, along with 3 other PDs the foundations of the Design System.

Understadning dropouts

With the initial help of the Product Manager, I looked at the Web & App signup funnels and sliced data to understand where major dropouts happen. I additionally had a look at previous a/b test & learnings we got from that data.

In addition to this, I planned and carried evaluative research to understand the underlying reasons leading to the behaviours uncovered by the data. The main tasks I did for this usability testing include:

  • Carried a workshop involving key stakeholders, including the product manager and developers, to prepare the usability testing plan. I facilitated the workshop based on Katarina Bagherian's researching the right thing versus researching the thing right.
  • Prepared and carried the usability testing sessions.
  • Analyzed the results of the sessions and presented main highlights to the stakeholders involved in the workshop.

The main learnings of my discovery journey are summarized below.

Plans page has the highest dropout rate

Both in the App and Web funnels, around 50% of visitors drop out from the flow after viewing the plans page. Given that there was no information about plans and prices anywhere in the Web prior to signing up, I formulated the hypothesis that visitors reach this stage out of curiosity and then dropout as they were no ready to commit.

Lack of information around plans and pricing

The above hypothesis was validated through the usability testing, where participants expressed the need to have access to more comprehensive information around the plans and prices before signing up. Additionally, the little information regarding costs available during the signup flow is easily dismissible due to its placement.

Cognitive load

Throughout the flows, several screens present a lot of information to people at once. However, as our brains have a limited amount of processing power, every added button, icon or text might overwhelm the user. This might lead to people abandoning tasks or simply missing vital pieces of information.

Lack of feedback on interaction

Throughout the signup flow, there is a lack of instant feedback on interaction. For instance, people that add discount codes fail to see that it was successfully applied, leading to frustration or lack of trust with the app. And overall there is a lack of meaningful error messaging to help users recover from mistakes.

Opportunities & experiments

This approach helped me and my team list a number of opportunities with assumptions to be tested. I've listed some of the most relevant ones:

  • Redesigned and a/b tested the page dedicated to showcase plans & pricing;
  • Redesigned and a/b tested the intro pages in the App, to clearly showcase benefits;
  • Redesigned  the order summary & created a flow to add promo codes both on the App and Web Signup flow;
  • Re-assess where instant feedback on interaction is needed throughout the flow. Examples included here: promo codes + error messages.

As a team we selected the tests to prioritize, based on impact and effort. Some examples of experiments I worked on can be seen below. Initial designs are on the left, final designs are on the right side.

Test results

Increase of new paying users of 13%

Thanks to the plans page experiment

Intro screens didn't drive signup conversions up...

There was no change, positive nor negative.

...but drove an increase in conversion to registration of 10%

and a significant increase of accessing the demo by 22%. This learning lead us to keep exploring where to best showcase benefits when thinking of the overall acquisition flow.

Designs handover in a remote setup

In order to make the design rationale of my work available to any stakeholder, I add in-context comments to my designs, wherever relevant. There are couple of advantages in doing so:

  • Working in a remote company with stakeholders located in different regions, it makes the main design decisions available to anyone, at any moment in an asynchronous manner;
  • The information will remain accessible in the future whenever (new) designers need to revisit why a given direction was taken in my absence;
  • Generally, async' communication "incentivizes higher-quality communication" as written communication forces one to communicate more thoroughly and clearly while inviting other to comment whenever they're ready;

Dev handover

Along with developers, I've created a design handover process that's optimized for asynchronous communication. In order to reduce the clutter and information overload, I create a separate file (Deliverables for Devs) with design and annotations that are relevant for the implementation process only. These might highlight specific changes or more specificity regarding the desired interaction.

I additionally, create a space where I highlight new components or changes in previous ones, along with some CSS properties, hoping this will proactively reduce changes when performing visual QA.

Building a design system

One area of focus has been scaling the design system and creating its documentation. From the design perspective, the goal is to increase work efficiency for product designers while ensuring design consistency & scalability. From a cross-functional perspective, the goal is to create a unified language that ensures consistency across platforms & departments.

.Other Projects

.Other Projects

.Other Projects

01

Verifai

Empowering people to understand and stay informed about the biases in the news they consume

Ruby on Rails app & OpenAI API

02

Improving the dev experience

Improving the Pull Request workflow for developers using code quality and security tool SonarQube Server

B2B Enterprise software design

B2B Enterprise software design

03

Identity and access mgmnt at scale

Simplifying authentication and user management for new Enterprise customers on SonarQube Cloud