Growth design at Natural Cycles

Role

Product designer, Growth

Client

Natural Cycles

Duration

6 months

Team

Of 6, cross-functional & remote
Homepage of the Dutch Store's website on orange background
Cover for the Natural Cycles project. A screenshot of the Dashboard on a dark purple background.

Overview

Natural Cycles is the first digital method birth control cleared by regulators both in the US and in Europe. The product is composed of both a mobile app & a hardware device (thermometer or wearable) in order to work.

As a disruptive and rather new solution to contraception, the main goal within the Growth team was to optimize the App and Web flows leading to signup, increase the customer base through a series of ab tests & design iterations and implement product packages as the number of hardware choices available would scale up.

Role & achievements

I came in as a Product designer with a focus on Growth. Being part of such a team, I approached projects with a (qualitative) evidence-based & experiment-driven process. With a series of design optimizations, during my first 6 months at Natural Cycles we:
In addition to this and, as I had joined a small team of Product Designers (PD), I took on a DesignOps role and laid, along with 3 other PDs the foundations of the Design System, design principles & processes.

Discovery

Existing flows

In order to gain an understanding of the current state of the signup funnel & where I could impact, I started by UX-auditing its existing flows & looking at the funnel data we had.

Preview of an audit done on the NC app

Data & qualitative research

With the initial help of the Product Manager, I looked at the Web & App signup funnels and sliced data to understand where major dropouts happen. I additionally had a look at previous a/b test & learnings we got from that data.

In addition to this, I planned and carried evaluative research to understand the underlying reasons leading to the behaviours uncovered by the data. The main tasks I did for this usability testing include:

  • Carried a workshop involving key stakeholders, including the product manager and developers, to prepare the usability testing plan. I facilitated the workshop based on Katarina Bagherian's researching the right thing versus researching the thing right.
  • Prepared and carried the usability testing sessions.
  • Analyzed the results of the sessions and presented main highlights to the stakeholders involved in the workshop.

The main learnings of my discovery journey are summarized below.

Key learnings

Plans page has the highest dropout rate

Both in the App and Web funnels, around 50% of visitors drop out from the flow after viewing the plans page. Given that there was no information about plans and prices anywhere in the Web prior to signing up, I formulated the hypothesis that visitors reach this stage out of curiosity and then dropout as they were no ready to commit.

Lack of information around plans and pricing

The above hypothesis was validated through the usability testing, where participants expressed the need to have access to more comprehensive information around the plans and prices before signing up. Additionally, the little information regarding costs available during the signup flow is easily dismissible due to its placement.

Cognitive load

Throughout the flows, several screens present a lot of information to people at once. However, as our brains have a limited amount of processing power, every added button, icon or text might overwhelm the user. This might lead to people abandoning tasks or simply missing vital pieces of information.

Lack of feedback on interaction

Throughout the signup flow, there is a lack of instant feedback on interaction. For instance, people that add discount codes fail to see that it was successfully applied, leading to frustration or lack of trust with the app. And overall there is a lack of meaningful error messaging to help users recover from mistakes.

opportunity space & results

Opportunities & experiments

This approach helped me and my team list a number of opportunities with assumptions to be tested. I've listed some of the most relevant ones:

  • Redesigned and a/b tested the page dedicated to showcase plans & pricing;
  • Redesigned and a/b tested the intro pages in the App, to clearly showcase benefits;
  • Redesigned  the order summary & created a flow to add promo codes both on the App and Web Signup flow;
  • Re-assess where instant feedback on interaction is needed throughout the flow. Examples included here: promo codes + error messages.

As a team we selected the tests to prioritize, based on impact and effort. Some examples of experiments I worked on can be seen below. Initial designs are on the left, final designs are on the right side.

Test results

  • The plans experiment was successful, with a significant increase of new paying users of 13%;
  • The intro screen experiments was unsuccessful at driving signup conversion. However, it drove an increase in conversion to registration of 10% and a significant increase of accessing the demo by 22%. This learning lead us to keep exploring where to best showcase benefits when thinking of the overall acquisition flow.
  • The UX optimizations were implemented right away as it was clear that these would enhance the interaction and experience;

delivery process

Throughout this section, I will showcase what my process is when designing and collaborating in a cross-functional team.

Design rationale

In order to make the design rationale of my work available to any stakeholder, I add in-context comments to my designs, wherever relevant. There are couple of advantages in doing so:

  • Working in a remote company with stakeholders located in different regions, it makes the main design decisions available to anyone, at any moment in an asynchronous manner;
  • The information will remain accessible in the future whenever (new) designers need to revisit why a given direction was taken in my absence;
  • Generally, async' communication "incentivizes higher-quality communication" as written communication forces one to communicate more thoroughly and clearly while inviting other to comment whenever they're ready;

Dev handover

Along with developers, I've created a design handover process that's optimized for asynchronous communication. In order to reduce the clutter and information overload, I create a separate file (Deliverables for Devs) with design and annotations that are relevant for the implementation process only. These might highlight specific changes or more specificity regarding the desired interaction.

I additionally, create a space where I highlight new components or changes in previous ones, along with some CSS properties, hoping this will proactively reduce changes when performing visual QA.

Design ops

Since I joined the company at a relatively early stage, I've actively helped lay down & optimize processes with the aim of amplifying design's impact. As such, I've taken on a role of DesignOps with a focus on processes & collaboration.

Building a design system

One area of focus has been scaling the design system and creating its documentation. From the design perspective, the goal is to increase work efficiency for product designers while ensuring design consistency & scalability. From a cross-functional perspective, the goal is to create a unified language that ensures consistency across platforms & departments.

Preview of the old design system

Other processes

Other initiatives I've had and implemented within our team are:

  • Set a Product Design day/month with the goal to assess needs of product designers, work on processes based on those needs and nurture a space for collaboration;
  • Contribute to the onboarding process of new product designers by documenting design & team processes along with guiding information for the the first month;
  • Building design awareness throughout the organization during demo days by sharing the evidence & rationale behind a design, not only the final interface;

Conclusion

This journey has taught me how to optimize design iteratively and in small increments through continuous experimentation & cross-disciplinary collaboration. Going back to our experiments results, we can see how some proved to be successful in increasing signup conversion while others, though unsuccessful in driving this metric up, are learnings for future iterations & product strategy.

Joining a rather young team of designers has let me broaden the scope of my role b actively contributing to lay down & optimize processes with the aim of amplifying design's impact.

Team

  • 3 Developers
  • 1 Product Owner
  • 1 Product Designer

.Other Projects

.Other Projects

.Other Projects

01

CineCube

Connecting cinema audiences through music and playful interaction

Cover for CineCube project

Internet of Things design

02

Étude de lignes

4 different compositions created with code and playing with the contrast

Graphical explorations with p5.js

IoT and Creative coding

03

Prends ma main

Representation of the hand holding in times of reduced social interaction.